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Highest development province eu4. Marseille would...


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Highest development province eu4. Marseille would be the highest Dev by "Provence" type 馃槈 Jokes aside Singapore is the province with the highest Dev, if the provinces should be the same as in EU4. If you click on the mission pre req (little circle on top left of the mission) the game will move you to the highest dev province that you can see on the world map. 156 votes, 61 comments. Lastly, choose buildings according to the development focus of a province as long as micro is still needed. This pattern isn't dependent on gold provinces, just overall developing efficiency. Has anyone played a game with the goal of getting one single province as high as possible this way? May 22, 2024 路 There is a province development page in the ledger. Getting a secondary building slot on an iron province for a manufactury is more beneficial than spending these diplo points to raise production in your 60 development capital with grain. The most developed I've personally seen was around 60-70 dev, and by this, I mean a single province. No problems there, game continues as normal, 35 years later every future coal province in Europe has reached 50 dev, at game start highest dev province was Rome at 37 dev. So I made this list, and figured some people on this sub might find it interesting. Hello all! A strange information request: Does anyone know what the worldwide total development ironman record? A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Terms and mechanics [edit | edit source] Provinces are the heart of any nation in Europa Universalis IV. I put my capital on Moscow which had a monument increasing manpower in the province by 100%, and I got 1 million manpower from that province alone. c) Buildings and province development supplement each other. However, the effect the modifier value has on its base value can be The best way to actually make money off of development is to improve production for provinces with high-value trade goods and Gold. Europa Universalis IV is a game in which you explore A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. I ran some numbers to optimize development for institutions spreads since I was playing in India. In turn, trade value determines the province's production income and flows into the trade network. 15 ducats). 3, the country will have infantry_cost = 0. The most important thing to realize is that the player is an omnipresent, immortal leader of a country in which the rulers and armies within it will follow your every command. The year is 1544, and only 2 out of the 14 highest dev provinces arent in NA or AUS. I was doing an Italy campaign, and wondering which part of Africa would the best to conquer if I just wanted more dev. WARNING: not up-to-date. Producing trade value Trade value is the sum of locally produced goods and the inputs from trade nodes flowing in (upstream), and minus the value forwarded to other trade nodes (downstream). province rather than a 8 dev. The dev levels are colored red, yellow and green and a tooltip tells the Impact of these modifiers. with https://pdx. 4. In particular, provinces in territories have a reduced governing cost. Barracks in high manpower provinces. 1. The amount of institution points and the amount of development points needed vary and give me slightly better or worse bang for my buck, but there's no centralized way of checking A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. The level of development of a province contributes to local trade power, land and naval force limits, supply limit R5: I challenged myself to try and get the maximum amount of permanent dev cost in a single province! I managed to get to -428% dev cost (and -333% without counting the local dev cost bonuses), enough to get to the lowest dev cost even for a 51 dev province. Your monarch power is precious and you should try to conserve it as much as possible. In the Develop Province tab, the game allows you to align your provinces in the order of Monarch Point efficiency so that you can tell at a glance which provinces you should be developing first. . That guarantees they have 75-90 development (a province can't be worse than 1/1/1), and not all of those provinces are going to be 1/1/1, so it's hardly surprising that they end up at a figure of around 170. Disclaimer : Some subcontinent regions may appear multiple times under different continents, that's just how EU4 categorizes them A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. But yes, in almost all the cases, the cheaper way will be to choose the province with the highest development cost reduction. Something like Sierra de Potosi in South America is a good province to dump diplo points into because it has a good gold (actually silver) mine. Development With the current version of EU4, it is now possible to develop in the base game. Hi everyone, I combined these eu4wiki province lists into a spreadsheet, and sorted cultures & groups by development in a… What are, in your opinion, some of the game's most important provinces? Could be for various reasons, like being essential for certain formables, an important crossroads, special modifiers etc. - anything 3 ducats or higher) should be prioritized too, especially late game when manufactories come into play. The division of provinces into areas is the basis for the states and territories mechanic. Are the AIs meant to dev up future coal provinces like this or did the converter ♥♥♥♥ something up? (I expected the excess mana from 44 years of Overview | All modifiers are sorted into one of two internal scopes: country and province. Imperial City of Kyoto (Kyoto) with province culture in Japanese group and accepted: +10. Nations must be set to “Normal setup” or “Historical setup”. These each show information for every single province in the game. The level of development of a province contributes to local trade power, land and naval force limits, supply limit R5: This list ranks the regions of EU4 by average province development. Developing COTs, Estuaries or provinces w/ expensive trade goods (Copper, Gold, Iron etc. But are these alignments accurate? A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. That particular region at the moment is basically becoming one greater metropolitan area IRL. The highest developed province is 171, the lowest developed stated province is 141. Does this Impact mean the impact of current development or on further development, and how should these be interpreted? Is there a A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. How do i increase that development ?_? Why would have a small province in Russia have more development added by the game than Hungary's capital, Budapest? Why some mission trees gives you development to certain provinces and capital cities and other's don't? Why doesn't Lisbon gets developed by a mission when Portugal gets to India when it was their objective all the way long? Next was the total development in eu4 in 1444 which is 13941 [~14000] (including uncolonized provinces). No disloyal subjects. Nearly every nation paying tribute to our greatness. Probably one of the most tricky aspects of EU4 I've found is knowing how to manage the "mana points" because they're used for quite different things, like tech advances, putting down rebellions, and development. Province development is involved in some Age Objectives: Having a cored province with at least 30 development is an objective in the Age of Discovery. Colonial Brazil - the region of immense size and potential, especially if Goldmines, high production, and low dev cost provinces are your highest priority. Ho there, I thought I'd share with you how go about my building. In terms of buildings, development, etc. The upgrade time is changed by −1% for each tax development in the province and the infrastructure idea group event A Talented Architect further changes the time by −10%. I don’t know if I should use mana points early on developing provinces and I’m not sure if I should just focus development on my capital, the capital state, or a few high value provinces. Barracks in high mil dev provinces. Development [edit | edit source] Main article: Development Development is the measure of a province wealth and productivity. Quiz by promantix Let's share our ranks of all 12 colonial regions from 3 of continents. At 0% development discount: Ideal to start at 17 development province, total cost 1988 mana. Increasing production development requires expenditure in Diplomatic power. Adding country modifiers to a province scope will not work, and vice versa. 1m army force limit, 2227 naval force limit. For example, if you apply infantry_cost = 0. Jun 28, 2020 路 Name all provinces in EU4 with at least 22 development at the 1444 starting date. 1 and then apply infantry_cost = 0. Higher levels also provide more administrative 7048 development across 48 stated provinces. Moonlanding by 1644 for sure : r/eu4 r/eu4 • by TheHessianHussar Total Beginner player's guide Europa Universalis IV (EU4) is a grand strategy game that will take you on an epic adventure through an alternate history of Earth. Features Large City and Largest City Number of provinces with highest development in their region are considered as 'Large City in Region'. The best in 1444 is Kiev (28 Dev), but Constantinople gets more development when it is conquered by the Ottomans making it better afaik. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Hello everyone, I'm back to playing EU4 because I read that they fixed some problems caused by the Leviathan expansion and right now the game feels solid as far as I know which isn't much either. If you really put your mind to it, you can stack modifiers and monarch point gain quite a bit and then dump it all into one province. 185 votes, 33 comments. The number of slots a province provides is mostly influenced by terrain and total development of the province: [2] Converted a game from CK3 to EU4 and set the start date early at 1400. 3k income. Hopefully the start of me being a Guide Eu4 creator! Types [edit | edit source] Administrative [edit | edit source] Administrative technology is the broad group that makes new government types available, increases production efficiency, unlocks national idea slots, and enables the construction of a wide range of different buildings, most of which are related to issues of stability and income. At -25% discount (reneissance, CoT, farmlands, Burghers) One of EU4's core mechanics is province development, which basically means how developed a province is. New comments cannot be posted and votes cannot be cast. tools/ ) Jan 13, 2024 路 It's best use is on uncored land that you don't intend to state, since lowering the development makes it cheaper to core, and although the raise in the capital isn't as big as the loss, it's offset by not having any penalties for wrong culture, autonomy, not having buildings and so on. 57 votes, 12 comments. 250] people living in that province. A country's total development is the sum of all of its provinces' development values. All images are credit to the EU4 wiki and the Europa Universalis IV game Will province development be hard capped or can we continue to develop them to our hearts content until the theoretical limit (where the province development would cost more than 999 monarch points)? The first thing I want to do is make a custom Best Province in EU4? What is the best province in the game, based on things like development, development cost, strategic location, and its value in terms of trade? I've been wondering this for quite a while, I'd like to hear what you guys have to say. As the title say, I've been trying to play tall approach for a while, focusing on developing my nations development, and only expanding to take key provinces with trade bonuses, with the aim of reaching 40 dev per province (my capital is higher) I mean, Uzbek starts the game with a province count in the high 20s. Most of them have either 203 or 204 dev, with the exception of Bamyan in Iran which only has 200 since I apparently miscounted somewhere (which means it's possible one of the others have 3 extra dev as well but whatever). Most achievements don't allow any custom nations on the map (exceptions are noted in the list). Colonial Caribbean - in terms of pure development, the richest region that you can colonise 2. I modified it a bit to get all the dev in states, regions, etc at the 1444 start date so here's everything in EU4 by dev at 1444. [1] Province with a center of trade can have a maximum of 10 building slots. AI art is bad and you should feel bad for suggesting it. Events and decisions [edit | edit source] The Absolutism +10 max absolutism – an event modifier for Sweden Arvid Horn and the Age of Freedom −20 max absolutism – a possible event outcome for Sweden (will replace the modifier from The Absolutism) I used the EU4 Nation Designer + the Better Nation Designer mod to create 100 custom nations with almost equal development each. To increase the trade value of a node a player can: Increase goods produced, by: developing base production in owned provinces; building manufactories and furnaces; giving provinces to trade companies Players can increase province development values (directly or subject owned) by using monarch power. My question is, how important is development of provinces? I know that temples increase tax revenues, and The development of a province is the sum of its base tax, base production and base manpower. All but 4 achievements require that the game was started at 11 November 1444 (exceptions are noted in the list). The logic for selecting the appropriate province for increasing development is based on the Auto Development Calculations: The first topic is regarding province development. A complete and extensive guide to Trading in Europa Universalis IV; it encompasses everything from merchants to privateers to trading companies to republics. Type 100 most developed provinces in EU4 at start date. What they list beyond that is indicated below: Economic list of provinces – Development, trade good, trade node, and permanent modifiers Geographical list of provinces – Type, continent, sub-continent, region, and area Political list of provinces – Owner, culture, culture group, and religion Hi, The first thing I've done after having launched EU4 with the new patch and DLC was to create custom nations in order to see the total development of a number of areas, because we need to learn quickly the new standards for assessing a The EU4 province of Suzhou encompasses modern day Suzhou, Shanghai, possibly Wuxi? (need to stare at that region in game again). But are these alignments accurate? 1, in fact "Meiou and Taxes" also should not be added here but for I love MT too much and its provinces number once was the highest in all EU4 mods. May 1, 2025 路 If two or more provinces have the same amount of devastation, choose the one with the highest development. The smallest of the groupings - the area - comprises two to five provinces. List of colonial regions [edit | edit source] The following table lists the colonial regions in the game and their most important trade influencing provinces (those with estuaries and centers of trade). 4. All modifiers stack additively. A few different reasons. They have reached the tech level where they can build temples and marketplaces. Feel free to correct me if In today's Europa Universalis IV (EU4) video we will be swapping the development from provinces with high development in 1444 to ones with low development. I've been watching great YouTube tutorial series by Arumba and Filthy Robot from several years back. At -20% discount province: Ideal to start at 12 development province, total cost 1761 mana. g. It shows the 100 highest developed provinces which you can see. Arumba has yet to even talk about any buildings. Since you can't develop one type for more than 50% of a province, the breakpoints for your highest type are 5/10/15 for a 10/20/30 development province. In some world conquests I got a couple thousand development in my capital on the leviathan patches with concentrate development. I originally made this because I was interested in it myself. Archived post. Hi, does there some limit of provinces development? And it is possible to reach 0% discount to cost of increasing provinces development? Here calculations: - 20% university - 20% full economic ideas - 10% economic+quantity policy - 10 % loyal burgers - 10% from 3rd level of trade center - 10 % from cloths or cotton in the province - 5% trade bonus from tropical wood - 5% 1st HRE Reform - 5% News About us Careers Join our playtests Media contact Social Media The maximum number of building slots a city can have is 12. Each province has a province governing cost, based on development, modified by other factors, such as buildings and government type. 2, Hoping someone else who read this collection could make some advice here, It is not possible for myself to find out all good provinces overhaul mods in workshop. Developing directly for tax is lackluster by comparison. So i'v built 4 buildings in my regions, and now it says i i need atleast 20 development to build a new building. A continuation of a mini guide series where I answer questions in a video instead of repeating myself hundreds of times. Though Europa Universalis 4 has many ways to reduce the cost Discord: https://bit. Play this fun quiz and test your trivia knowledge. So if you want the absolute maximum play as Milan, Tuscany or Switzerland. I generated a handy Spreadsheet that lists the Development for every Culture/Culture Group. Same thing goes for Clergy provinces + taxation (ADM points) and Nobility provinces + manpower (MIL points). They provide income, manpower, and trade goods. Players can increase province development values (directly or subject owned) by using monarch power. Hey. If you're going to invest diplo points in a grain or fish province to allow for more MIL/ADM development, it might as well have a workshop to get the highest value possible. When it comes to development, I Under the building worksheet is a grid for province development which displays the level of development of all your provinces and the cost to further develop them. Due to performance reasons, the list of provinces were split in three: economic, geographical, and political. Also, consider that some trade good provinces may be worthy of investments in manufactories and production buildings in the early game due to their timed peak value. First and most important point, building slots come every 10 development. With those number i got to a [32] development equaling [1 million people]. This article has been verified for the current version (1. ly I developed my capital to push renaissance, and then I developed a centrally located province for colonialism, but for printing press I'm wondering if there's an optimal choice in choosing which province to develop. You can always mouse-over a province's development cost in the province tab to see how many times it has been improved. Churches get built in high dev provinces where there's enough admin development to be worth it (again, use the macro builder and build where 0. The first topic is regarding province development. 37) of the game. For example, Cape is important as it's the only Each province produces one type of trade goods; the goods produced is the largest determinant of the province's trade value. 81 tributaries dutifully providing me with an extra 490 mana per year. I'm on ep 34 of 130+, so I have a long way to go. A place to share content, ask questions and/or talk about the grand strategy game… I’m still newish to EU4 and I’m a little lost on when and what provinces should be developed. The cost to develop provinces increases by +3% per point above 10 total development. If anyone would like to share screenshots or tell stories about them than feel free. 345K subscribers in the eu4 community. Nov 3, 2025 路 To be specific, to attain the maximal reduction in development cost, the player should choose to locate their capital in a province with a level 2 or 3 Centre of Trade (the province has to be part of a state), temperate climate, farmlands, and that produces cloth or cotton. Each of the three lists every province ID and name. Developing a province is the most important way to become strong in EU4. Province Tax and Manpower must be set to “Normal values”. province (all other things being equal). This is a list, from highest to least priority, describing in which cases you ought to build a particular building (and their higher level replacements). The number is affected by total provinces in the region that is considered a city and not owned by nomad tribe. For provinces which you can't see, you would have to use console commands (to see them) or look at the save in some other ways (e. It has no exact real life analogue, it can be considered a mix of infrastructure and population. I hope you find this handy when… A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. They are usually based on historical context and have a tendency to be around the same development levels within their region. This is just a preview of the information going into a larger project I'm working on, which will be a development calculator/comparison tool that will help you choose which province to develop. What 213 votes, 35 comments. While high value trade goods provinces should have the highest diplo development, your tax/manpower provinces may also need some diplo points to avoid getting capped. This modifier itself increases by 3 for every 10 total development. Note however that I discover it is cheaper to start with a 7 dev. Cathedrals can be built in provinces that are hard to convert, if you want. The rebels will spawn in provinces which have the highest supply limit of all owned provinces in their area and which have a land connection to the capital or are in a state. , what's the best way to manage these provinces in order to make the most out of them? A quick look to the wiki only told me that the higher its production dev, the sooner it'll be depleted. You can modify all the green cells to adapt to your case. There's little reason to improve a recently conquered province with 50% autonomy if there are plenty of 0% autonomy provinces. I'm playing a multiplayer game with friends and one of them has developed the country very effectively allowing him to earn a lot of money and boost monarch points with +3 advisors early game. What they list beyond that is indicated below: Economic list of provinces – Development, trade good, trade node, and permanent modifiers Geographical list of b) Provinces with low autonomy should be improved first. So 1 Development estimates [31. edhem, b43ps, tngcn, e7d43, nywq, o3mvi, pwdr, uksee, 7kbx3q, 2pyd,